
These versions use shaders instead of glVertex () functions for rendering. This part will cover the creation of a camera for zooming in and out and moving around as well as the fragment shader responsible for generating the fractal. This is part 2 of my tutorial series on Visualizing the Mandelbrot Set Fractal using OpenGL. If you are new to OpenGL, it is better to look into version 3.X or even 4.X instead of older ones. OpenGL Tutorial - Visualizing the Mandelbrot Set Fractal - Part 2 of 2. There are lot examples with legacy code like below. OpenGL offers full support for non-power-of-two (NPOT) textures, OpenGL ES 2.0 and WebGL have only limited NPOT support.

In WebGL, it is forced to learn use shaders and buffers from the start. OpenGL supports other types of shaders like geometry shaders, tessellation shaders, and compute shaders.Ģ.

WebGL supports only vertex and fragment shaders. There are some significant differences in behavior of similar APIs between OpenGL ES and the OpenGL API on desktop systems.ġ. In other words, it is a wrapper for the C libraries OpenGL, OpenAL and OpenCL. If you fail to specify an output color in your fragment shader, the color buffer output for those fragments will be undefined (which usually means OpenGL will render them either black or white). lwjgl is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. The other exception is that the fragment shader requires a vec4 color output variable, since the fragment shaders needs to generate a final output color.It is based on lwjgl library.įreeglut is a open-source library that takes care of all the system-specific chores required for creating windows, initializing OpenGL contexts, and handling input events, to allow for trully portable OpenGL programs. libGDX is a cross-platform Java game development framework that works on Windows, Linux, macOS, Android, your browser and iOS.Written on C++ for Windows, Mac Os, Linux. It provides high-level rendering features not found in the OpenGL API. OpenSceneGraph - is an OpenGL-based high performance 3D graphics toolkit for visual simulation, games, virtual reality, scientific visualization, and modeling.If you expect something more high-level, you can see


OpenGL is low-level API, it is not game API. OpenGL, OpenGL ES, WebGL are parts of khronos group. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. WebGL is a cross-platform web standard for a low-level 3D graphics API based on OpenGL ES. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Three consecutive floats give a 3D vertex Three consecutive vertices give a triangle.OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
